A digital artist with a focus on modeling, texturing, and set-up of professional assets for use in simulation, games, and film.
A fabrication modeler and prop artist who works with other freelance art teams during personal hours to complete projects for film, animation, and other promotional work for clients.
Experienced in using mold making techniques, resin casting, 3D printing/prototyping, CNC mill operation, and painting/weathering.
Formally trained in digital character design/animation but has a passion for making 3D concept art "real." Desires to pursue a career working with a team to develop challenging and unique projects
Provided visual elements for training and simulation development as well as lead a team of highly motivated Marines to document and archive historical Marine Corps events. Duties ranged from 2d and 3d graphic design to photographic support and manipulation. Deployed to seven countries for both exercises and real world events including the Tsunami relief effort in 2005.
Provided high end 3D assets and renders for various clients; both the government and private sector. Worked with creating models from photo reference, measurements and blueprints, and laser scan point data. Created 3D models for company animations involving numerous render passes including HDR lighting and occlusion as well as solid models for rapid prototyping. Also worked with GPS equipment, laser scanner operation/maintenance, robotic surveying equipment, Cyclone point data registration, BIM modeling for Revit, and AutoCAD civil 3D.
Designs and develops graphics support for Lockheed Martin Aeronautics and MST business projects including conceptual illustrations, 3D modeling, rigging, and animation.
Assists the engineering department by providing enhanced models created in CATIA and converted for simulation/animation use. Has also worked with Lockheed Martin Aeronautic's production aircraft divisions by providing proposal art support as well as video compositing / animation for roll-out promotional videos.
Develops fast turnaround conceptual aircraft and other vehicle sculptures using ZBrush, Maya, and 3DS Max for Lockheed's Advanced Development Programs (ADP) Skunkworks laboratories and the Center for Coursware Development (CCD).